![]() ![]() Also important, in the Textures folder you will need to make changes manually. For Icons, go to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Icons and find the Building/Unit index.ĥ. Modifiers and ModifierArguments can be found in the base game.Ĥ. Once you watch the video I provided, you will know what GameDefines and Text do, so just change them based on the information the video provides. Same goes for LEADER_CUSTOM, CIV_CUSTOM, BUILDING_TEMP_CUSTOM, and the units.ģ. In Config, you will notice my Tag is "TEMP" change that to whatever you want. Copy and Paste my provided ArtDefs into your ArtDefs folder, and do the same for the rest of the folders. After that add four new folders: ArtDefs, Core, Textures, XLPs. You can find the mod name and id in Project>YOUR_NAME Properties.Ģ. Copy and paste the name and mod ID from your mod's properties into the fields where my mod name and id are listed. After that copy and paste the one I provided into it. Then you will want to delete the ModArt file from the mod. Open ModBuddy, and create a new Empty mod. Once downloaded, the only files of note will be the ArtDefs, Core, XLPs, Textures, and ModArt.xml.ġ. SOOOO first I you will need to download this file: 's_Template.zipĪnyways, the reason for this tutorial is that the video above is now outdated, so this is an updated guide, if you will. ![]()
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